Brad Taylor
CG Generalist | Game Developer | Educator
Denver, United States
spacerabbit@gmail.com
Summary
With over 25 years experience, my career has spanned working in games, advertising, animation and multimedia production. A desire for growth as an artist has driven me to constantly learn and research new techniques and tools; a passion for sharing, documenting and teaching brings value to the teams I work with. Fostering communication between art and engineering teams is important to me and enables me to be a liaison between these disciplines, working to develop tools, pipelines and rendering technologies. I flourish in settings where I can solve visual problems that rely on the marriage of a strong artistic eye with an acumen for the tools and technology used to deliver the visual. My goals are to work on challenging products that allow for me to continue growing, while also influencing growth in those around me, and enhancing the tools and pipelines we use to deliver compelling visuals.
Resume PDF
Skills
- Lighting
- Art Direction
- Team Management
- PBR Texturing
- Texturing
- Shaders
- 3D Modeling
- Hard Surface Modeling
- Environment Modeling
- Outsourcing Management
- Optimization
- World Building
- Prop Modeling
Software proficiency
Maya
ZBrush
Substance 3D Designer
Substance 3D Painter
3DCoat
Unreal Engine
Marmoset Toolbag
Photoshop
Perforce
Proprietary Engines
Arnold
Unity
Productions
Video Game: Wanderstop
- Year: 2025
- Role: Art Lead | Lighting Artist
- Company: Ivy Road
Video Game: Donkey Kong Country: Tropical Freeze
- Year: 2014
- Role: Lighting Artist | Environment Artist
- Company: Retro Studios | Nintendo
Video Game: Epic Mickey
- Year: 2010
- Role: Lighting Lead | Environment Artist
- Company: Junction Point Studios | Disney Interactive Studios
Video Game: The Incredible Hulk
- Year: 2008
- Role: Senior Artist
- Company: Edge of Reality
Video Game: Tabula Rasa
- Year: 2007
- Role: Environment Artist | Lighting Lead
- Company: NCsoft
Video Game: Over The Hedge
- Year: 2006
- Role: Environment Artist | Lighting Artist
- Company: Edge of Reality
Video Game: Shark Tale
- Year: 2004
- Role: Environment Artist | Lighting Artist
- Company: Edge of Reality
Video Game: Pitfall: The Lost Expedition
- Year: 2004
- Role: Environment Artist | Lighting Artist
- Company: Edge of Reality
Video Game: The Terminator: Dawn of Fate
- Year: 2002
- Role: Environment Artist
- Company: Paradigm Entertainment
Video Game: SpyHunter
- Year: 2001
- Role: Environment Artist
- Company: Paradigm Entertainment