# spacerabbitstudio.com > AI-optimized mirror of spacerabbitstudio.com containing 22 pages totalling 1,690 words of clean markdown content, structured data, and semantic HTML. Original source: https://spacerabbitstudio.com/. Last updated: 2026-06-13T22:21:33.623Z. Each page is available as HTML (with JSON-LD structured data) and Markdown (text-only, ideal for LLMs and RAG). ## Homepage - [Projects](/content/site-root.html): The portfolio of CG artist Brad Taylor (29 words) ## Articles & Blog Posts - [Projects](/content/projects/index.html): The portfolio of CG artist Brad Taylor (29 words) - [Brad Taylor](/content/contact/index.html): The portfolio of CG artist Brad Taylor (77 words) - [Wanderstop](/content/projects/p6r148/index.html): From early 2018 to 2021 I worked with Davey Wreden and the team at Ivy Road to bring Wanderstop to life. Originally as the Art Lead, I worked closely with our concept artist the ever talented Nathalie Fourdraine and Davey to work out the visual style of (300 words) - [Projects](/content/albums/207560/index.html): All by Brad Taylor. (29 words) - [Brad Taylor](/content/resume/index.html): The portfolio of CG artist Brad Taylor (256 words) - [UE Sci-Fi Hallway Relight](/content/projects/28zjeg/index.html): I wanted to get in some more lighting practice in UE and learn more about using the GPU baker in UE 4.26. I grabbed the Quixel Sci-Fi Hallway and removed all lighting and effects and started from the ground up. Hallway scene is available on the UE (56 words) - [Donkey Kong Country: Tropical Freeze, 2014](/content/projects/8e58ag/index.html): I was very fortunate to get to work on DKCTF as an environment artist with a focus on lighting and surfacing. I worked a lot on visual development through materials and lighting while also working with engineering to develop the lighting tools and (58 words) - [Lockdown Lair](/content/projects/kdxnb2/index.html): A piece inspired by my lockdown retreat. Not an exact replica, but pretty close. I used it as an opportunity to learn more about Arnold and also using Substance Painter along with Arnold. Figures created in Zbrush and rendered with displacement maps in (58 words) - [Desert Ruins](/content/projects/kr2kar/index.html): I started this project a long time ago as a way to learn sculpting in Zbrush but never finished it. I always loved the concept art by the amazing Eytan Zana https://www.artstation.com/eytan I wanted to come back to this and make it a full piece and this (178 words) - [Disney Epic Mickey, 2010](/content/projects/j9zxqm/index.html): I started on Epic Mickey as an environment artist working to help establish the initial look of the environments on the Wii. I focused in the areas of texturing and lighting early on. Later in the project I worked with engineering and tech art to help (91 words) - [Pre 2010 Game Titles](/content/projects/xjbdlx/index.html): Games I worked on from 2000-2009 as an environment artist and lighting artist. (20 words) - [Chef Dirk Background Plates](/content/projects/l3leyk/index.html): A collaboration with Chicago photographer Bob Coscarelli and Palinopsia Studio. My job was to create the CG background plates. Background work created in Maya, Mudbox (For texturing) and Photoshop. Materials and rendering done in Mental Ray. Final (49 words) - [Method](/content/projects/v28dbx/index.html): Another promotional piece for Palinopsia Studio. Bottle model provided, lighting, materials and comps done by Palinopsia Studio 2011. (19 words) - [2D Work](/content/projects/zpzgb6/index.html): 2D Work by Brad Taylor. (15 words) - [Coffee Shop Claire](/content/projects/ybzyg6/index.html): As a long time environment artist, I had always wanted to do characters. I started on Claire in 2016 shortly after seeing Zootopia as I was so inspired by the artists work on bringing that classical 70's/80's Disney 2D character style to 3D. I fumbled my (164 words) - [Leeches](/content/projects/vgvjdg/index.html): Promotional piece done for Palinopsia Studio. This piece involved two portions, a photo plate comp where we shot an scene and an HDR of the scene to match the CG artwork up to and then a separate piece that was animated. Photography courtesy of Jayson (47 words) - [Stylized Female Head](/content/projects/rkwdyo/index.html): For my lighting and materials class, I wanted to add an additional head model my students could use to UV, texture, create materials and lighting for. I went for a stylized sculpt in Zbrush and retopo'd in Maya to create the model. Hair created with Xgen (72 words) - [Hybrid Fruit Still Life](/content/projects/g2xznp/index.html): Created for Palinopsia Studio internal portfolio the project was to create a still life in the vein of the Dutch masters but with a twist. Modeling done in Maya, texturing was a combination of Photoshop and Mudbox. All materials created using Mental Ray (52 words) - [Substances](/content/projects/aq6lwx/index.html): Just a collection of random substances I've made in Designer. Really love working in it, it's a interesting way to work that offers a lot of flexibility. (28 words) - [SpaceRabbit Studio - Web2025](/content/albums/14617109/index.html): Web2025 by Brad Taylor. (2 words) - [sitemap-xml.html](/content/sitemap-xml.html) (61 words) ## Resources - [Full Page Index](/index.html): Browse all cached pages with rich metadata - [About This Cache](/content/about.html): Methodology, technical details, and usage guidelines - [XML Sitemap](/sitemap.xml): Machine-readable sitemap for crawler discovery - [Robots.txt](/robots.txt): Crawler directives